﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask2:LevelTask
    {
        public LevelTask2()
        {
            CountDown = 4;
            CountUp = 4;
            CountLeft = 4;
            CountRight = 4;
            CountLoXo = 4;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2(5, 3));
            PhomatList.Add(new Vector2(9, 3));
            PhomatList.Add(new Vector2(10, 6));

            KeyList = new List<Vector2>();
            KeyList.Add( new Vector2(6, 2));

            HoSauList = new List<Vector2>();
            HoSauList.Add(new Vector2(1,7));
            HoSauList.Add(new Vector2(3,5));
            HoSauList.Add(new Vector2(6,6));
            HoSauList.Add(new Vector2(8,4));

            WindList = new List<Vector2>();

            XoayList1 = new List<Vector2>();
            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorLeft[3];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorRight[1];

            StartLocation = new Vector2(3, 9);
            StopLocation = new Vector2(11, 7);

            Direct = (int)MatrixLocation.DIRECTIONS.DOWN;
            DirectWin = (int)MatrixLocation.DIRECTIONS.RIGHT;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
